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Digital Living Network Alliance Software Download Updated FREE

Digital Living Network Alliance Software Download

Digital Living Network Alliance
Dlna.svg
Founded June 2003 (2003-06) [1]
Headquarters 4000 Kruse Way Place, Bldg 2, Ste 250 Lake Oswego, Oregon USA
Area served Worldwide
Members 225 [two]
Website dlna.org

The Digital Living Network Alliance (DLNA) is a non-profit collaborative merchandise organization established by Sony in June 2003, that is responsible for defining interoperability guidelines to enable sharing of digital media betwixt multimedia devices. These guidelines are built upon existing public standards, simply the guidelines themselves are private (bachelor for a fee). These guidelines specify a set up of restricted ways of using the standards to achieve interoperability. [3]

DLNA uses Universal Plug and Play (UPnP) for media management, discovery and control. [4] UPnP defines the blazon of device that DLNA supports ("server", "renderer", "controller") and the mechanisms for accessing media over a network. The DLNA guidelines then apply a layer of restrictions over the types of media file format, encodings and resolutions that a device must support.

Equally of February 2013, [v] over eighteen,000 different device models have obtained "DLNA Certified" status, indicated by a logo on their packaging and confirming their interoperability with other devices. [half dozen] It is estimated that more than 440 million DLNA-certified devices, from digital cameras to game consoles and TVs, have been installed in users' homes. [vii]

Contents

  • 1 History
  • 2 Specification
  • three Member companies
  • four Products supporting DLNA
    • 4.1 DLNA-certified devices
    • 4.2 DLNA technology components
    • 4.iii DLNA-certified software
    • four.4 DLNA-certified products
  • 5 Meet also
  • 6 References
  • 7 External links

History

Sony established the DLNA in June 2003 as the Digital Home Working Group, changing to its electric current name 12 months later on, when the first set up of guidelines for DLNA was published. [i] Home Networked Device Interoperability Guidelines v1.v was published in March 2006 and expanded in Oct of the same year; the changes included the addition of two new product categories — printers, and mobile devices — as well as an "increase of DLNA Device Classes from two to twelve" and an increase in supported user scenarios related to the new product categories. [1]

Specification

The DLNA Certified Device Classes are separated as follows: [eight]

Dwelling Network Devices:

  • Digital Media Server (DMS): These devices store content and get in available to networked digital media players (DMP) and digital media renderers (DMR). Examples include PCs and network-attached storage(NAS) devices.
  • Digital Media Player (DMP): These devices find content on digital media servers (DMS) and provide playback and rendering capabilities. Examples include TVs, stereos and habitation theaters, wireless monitors and game consoles.
  • Digital Media Renderer (DMR): These devices play content received from a digital media controller (DMC), which will observe content from a digital media server (DMS). Examples include TVs, audio/video receivers, video displays and remote speakers for music.
    • Note: it is possible for a single device (eastward.m. TV, A/V receiver, etc.) to function both as a DMR (receives "pushed" content from DMS) and DMP ("pulls" content from DMS)
  • Digital Media Controller (DMC): These devices find content on digital media servers (DMS) and play it on digital media renderers (DMR). Examples include Cyberspace tablets, Wi-Fi enabled digital cameras and smartphones.
  • Digital Media Printer (DMPr): These devices provide press services to the DLNA home network. By and large, digital media players (DMP) and digital media controllers (DMC) with print capability can impress to DMPr. Examples include networked photo printers and networked all-in-one printers

Mobile Handheld Devices

  • Mobile Digital Media Server (Thou-DMS): These wireless devices store content and make it available to wired/wireless networked mobile digital media players (M-DMP), digital media renderers (DMR) and digital media printers (DMPr). Examples include mobile phones and portable music players.
  • Mobile Digital Media Player (K-DMP): These wireless devices observe and play content on a digital media server (DMS) or mobile digital media server (M-DMS). Examples include mobile phones and mobile media tablets designed for viewing multimedia content.
  • Mobile Digital Media Uploader (M-DMU): These wireless devices send (upload) content to a digital media server (DMS) or mobile digital media server (M-DMS). Examples include digital cameras and mobile phones.
  • Mobile Digital Media Downloader (Yard-DMD): These wireless devices find and store (download) content from a digital media server (DMS) or mobile digital media server (M-DMS). Examples include portable music players and mobile phones.
  • Mobile Digital Media Controller (Thousand-DMC): These wireless devices find content on a digital media server (DMS) or mobile digital media server (Thou-DMS) and send it to digital media renderers (DMR). Examples include personal digital assistants (PDAs) and mobile phones.

Home Infrastructure Devices

  • Mobile Network Connectivity Office (M-NCF): These devices provide a bridge between mobile handheld device network connectivity and home network connectivity.
  • Media Interoperability Unit (MIU):These devices provide content transformation between required media formats for dwelling network and mobile handheld devices.

The specification uses Digital Manual Content Protection|DTCP-IP as "link protection" for copyright-protected commercial content between one device to another. [1] [9]

Member companies

Every bit of June 2011, there are 26 promoter members and 199 contributor members. The promoter members are: [x]

Access, AT&T Labs, Awox, [xi] Broadcom, CableLabs, Cisco Systems, Comcast, DIRECTV, Dolby Laboratories, DTS, Ericsson, Google, Hewlett-Packard, HTC, Huawei, Intel, LG Electronics, Microsoft, Nokia, Panasonic, Qualcomm, Samsung Electronics, Sony Electronics, Technicolor, and Verizon.

Apple tree is not a member. Apple uses its ain Digital Sound Admission Protocol instead of DLNA'south UPnP protocols.

DLNA is run by a board of directors consisting of 9 members. In that location are 8 permanent representatives from the following companies: Broadcom, Intel, Microsoft, Nokia, Samsung Electronics, Sony Electronics, Technicolor and one elected by the promoter members, AwoX [12] [13] .

The board of directors oversees the activity of the 4 post-obit committees:

  • Ecosystem Committee, planning the future evolution of DLNA guidelines
  • Compliance & Exam Committee, overseeing the certification program and its evolutions
  • Marketing Committee, actively promoting DLNA worldwide
  • Technical Commission, writing the DLNA guidelines

Products supporting DLNA

DLNA-certified devices

At that place are over 9 thousand products on the market that are DLNA Certified. [14] This includes TVs, DVD and Blu-ray players, games consoles, digital media players, photo frames, cameras, NAS devices, PCs, mobile handsets, and more. [15] Predictions accept been made as to how many DLNA Certified products are shipping: "According to a written report from ABI Research, virtually 200 million such products shipped in 2008; that number volition rise to more 300 million in 2012, and the growth bend accelerates even faster in the years that follow." [16] Consumers can see if their production is certified by looking for a DLNA logo on the device or past verifying certification through the DLNA Product Search.

DLNA engineering components

As the past president of DLNA pointed out to the Register in March 2009: [17]

"The vendors of software are allowed to claim that their software is a DLNA Technology Component if the software has gone through certification testing on a device and the device has been granted DLNA Certification. DLNA Engineering science Components are non marketed to the consumer but only to industry."

DLNA Interoperability Guidelines allow manufacturers to participate in the growing marketplace of networked devices and are separated into the beneath sections of primal applied science components. [xviii]

  • Network and Connectivity [19]
  • Device and Service Discovery and Control [20]
  • Media Format and Transport Model [21]
  • Media Management, Distribution and Control [22]
  • Digital Rights Direction and Content Protection [23]
  • Manageability [24]

DLNA-certified software

In 2005 [25] , DLNA began a Software Certification program in order to arrive easier for consumers to share their digital media across a broader range of products. DLNA is certifying software that is sold directly to consumers through retailers, websites and mobile application stores. With DLNA Certified software, consumers can upgrade products from inside their home networks that may non be DLNA Certified and bring them into their personal DLNA ecosystems. This helps in bringing content such as videos, photos and music stored on DLNA Certified devices to a larger selection of consumer electronics, mobile and PC products. [26]

DLNA-certified products

Below are some examples of DLNA Certified Products, however this is not a comprehensive list of all devices that y'all can observe here [27] .

  • AwoX mediaCTRL [28] is a commercial server. Information technology is based on AwoX DLNA Engineering science component software development kits. [29]
  • CyberLink SoftDMA 2. [30] Appears to be just a DMP.
  • Nokia N9 shares multimedia including music, pictures or videos.
  • Samsung Galaxy Southward Two shares multimedia including music, pictures or videos.
  • Samsung Galaxy S Iii mini shares multimedia including music, pictures or videos.
  • Nero MediaHome 4 a commercial media server for Windows with realtime transcoding and live TV streaming functionality. Free Trial version is available.
  • Xbox 360 is a DLNA Certified DMR.

Servers

  • Asset UPnP/DLNA, Gratis Audio specific UPnP/DLNA server for Windows & Windows Dwelling Server. Features album fine art, audio Moving ridge/LPCM transcoding from a huge range of audio codecs, ReplayGain support for streamed audio. Customizable browse tree.
  • CyberLink Media Server 2. [31] Appears to be just a DMS.
  • Jamcast, [32] a DLNA compliant media server for Windows that is capable of streaming any audio playing on the PC to DLNA devices.
  • Mezzmo [33] is a feature-packed UPnP/DLNA media server with on-the-fly transcoding and media organizing features.
  • PlayOn from MediaMall. [34] Appears to be a DMS, also capable of serving streamed net media such equally Netflix, Hulu, YouTube, CNN, ESPN.
  • PS3 Media Server. [35] An open source (GPLv2) DLNA compliant UPnP Media Server for the PS3, written in Coffee, with the purpose of streaming or transcoding whatsoever kind of media files, with minimum configuration.
  • Serviio is a DLNA media server and works with whatsoever DLNA compliant device with the purpose of streaming or transcoding any kind of media files (Television, PlayStation 3, etc.) and another (Xbox 360). It is updated frequently. There is a adept support customs
  • TwonkyMedia server runs on PC, Mac, Linux and Android and enables media sharing of local and online media among a big variety of devices.
  • TVMOBiLi [36] - A shareware DLNA/UPnP Media Server for Windows, Mac Os Ten and Linux. Appears to be just a DMS.
  • TVersity, a UPnP MediaServer with potent device support and on-the-fly transcoding. [37] Appears to exist just a DMS. [38]
  • Wild Media Server (UPnP, DLNA, HTTP), a media server for Windows, Wine (Linux), Wineskin (MAC OS), private device settings, transcoding, external and internal subtitles, restricted device access to folders, uploading files, Internet-Radio, Internet-Television, Digital Video Broadcasting (DVB), DMR-control and "Play To", Music (Visualization), Photo (Slideshow), support for 3D-subtitles, support for music fingerprints.
  • Coherence is a framework written in Python to enable applications access to digital living network resource. As a stand alone application it can deed every bit a UPnP/DLNA media server, in combination with a supported client as a media renderer.
  • AllShare [39] (UPnP, DLNA), a media server for Windows. Clients are too available for mobile Android devices. Works well with Samsung TV's.
  • KooRaRoo Media [xl] (UPnP, DLNA, HTTP), a multimedia organizer and a media server for Windows. On-the-fly transcoding, supports multiple video/audio streams in files, includes a DMS (server) and a DMC (controller) with "play to" functionality. Works with all DLNA-compatible devices.
  • Pixel Media Server is a DLNA compliant Digital Media Server on Android platform. It makes your android Telephone/Tablet to DLNA Media Server and publish your media contents (Image/Song/Video) from your Tablet/Phone to the DLNA habitation network.

Encounter also

  • UPnP (Universal Plug and Play) AV standards
  • Consumer Electronics Command (CEC). (Lets audio/video equipment cooperate through HDMI connections.)
  • Devices Profile for Web Services
  • Digital Rights Management
  • Digital Transmission Content Protection
  • List of UPnP AV media servers and clients
  • Comparison of UPnP AV media servers

References

  1. ^ a b c d Frequently Asked Questions Well-nigh DLNA from the DLNA website. Retrieved 2010-01-22.
  2. ^ "Member Companies". DLNA. Retrieved 2011-03-02.
  3. ^ http://gxben.wordpress.com/2008/08/24/why-do-i-detest-dlna-protocol-so-much/
  4. ^ DLNA for Hard disk drive Video Streaming in Home Networking Environments, DLNA, archived from the original on 2011-06-30, http://web.archive.org/web/20110630143952/http://world wide web.dlna.org/about_us/well-nigh/DLNA_Whitepaper.pdf
  5. ^ "Installed base of DLNA devices exceeds 440mn". IPTV news. 2008-09-25. Retrieved 2011-03-02.
  6. ^ "The DLNA Certified Logo Plan". Sony.net. Retrieved 2011-03-02.
  7. ^ "440 million DLNA-certified devices installed in 2010 says ABI". Eeherald.com. 2011-01-25. Retrieved 2011-03-02.
  8. ^ "Certified® Device Classes". DLNA. Archived from the original on 2010-12-22. Retrieved 2011-03-02.
  9. ^ "page four, Tabular array one" (PDF). Retrieved 2011-03-02.
  10. ^ "Member Companies".
  11. ^ "AwoX".
  12. ^ "AwoX".
  13. ^ Board of Directors of DLNA
  14. ^ "Connected World magazine | DLNA Empowers the Continued Consumer". Connectedworldmag.com. 2011-01-14. Retrieved 2011-03-02.
  15. ^ "UPnP and DLNA—Standardizing the Networked Habitation". Instat.com. Retrieved 2011-03-02.
  16. ^ "More than 300 Million DLNA-Certified Consumer Electronics Devices to Ship in 2012 | Press Release". ABI Research. Retrieved 2011-03-02.
  17. ^ http://www.theregister.co.great britain/2009/03/02/iomega_not_dlna_compliant/
  18. ^ "The DLNA Networked Device Interoperability Guidelines". DLNA. Retrieved 2011-03-02.
  19. ^ "Network and Connectivity". DLNA. Retrieved 2011-03-02.
  20. ^ "Device and Service Discovery and Control". DLNA. Retrieved 2011-03-02.
  21. ^ "Media Format and Transport Model". DLNA. Retrieved 2011-03-02.
  22. ^ "Media Management, Distribution, and Control". DLNA. Retrieved 2011-03-02.
  23. ^ "Digital Rights Direction and Content Protection". DLNA. Retrieved 2011-03-02.
  24. ^ "Manageability". DLNA. Retrieved 2011-03-02.
  25. ^ "DLNA Certification Program".
  26. ^ "Increasing DLNA Software Certification Will Propel the Adoption and Connection of Devices within the Dwelling Network".
  27. ^ Search DLNA Certified Products
  28. ^ Remote. "mediaCTRL pour PC". awox.com. Retrieved 2013-03-12.
  29. ^ "AwoX Network Media Solutions - OEM/ODM Modules and Embedded Technologies for the Digital Abode". Awox.com. Retrieved 2011-03-02.
  30. ^ "SoftDMA 2 – Media Player for the Digital Home". Cyberlink.com. Retrieved 2011-03-02.
  31. ^ "Media Server 2 – Media Server Software for the Digital Home". Cyberlink.com. Retrieved 2011-03-02.
  32. ^ "Jamcast - Home Page". Sdstechnologies.com. 2010-eleven-23. Retrieved 2011-03-02.
  33. ^ Conceiva Pty. Ltd. "The Ultimate DLNA Dwelling Amusement Software". Mezzmo. Retrieved 2011-03-02.
  34. ^ "PlayOn Digital Media Server | PlayOn". Playon.telly. Retrieved 2011-03-02.
  35. ^ "ps3mediaserver - Project Hosting on Google Code". Code.google.com. Retrieved 2011-03-02.
  36. ^ "A Shareware DLNA Media Server For Mac, Windows, and Linux". Tvmobili.com. Retrieved 2011-03-02.
  37. ^ "Home". TVersity. 2007-06-17. Retrieved 2011-03-02.
  38. ^ "Supported Devices". TVersity. Retrieved 2011-03-02.
  39. ^ "AllShare download". Samsung. Retrieved 2012-01-30.
  40. ^ "KooRaRoo Media". Programming Sunrise. Retrieved 2012-07-04.

External links

  • Digital Living Network Alliance past Sony
  • DLNA History, Discussion of standard, Mission, CES participation and member companies

Digital Living Network Alliance Software Download

DOWNLOAD HERE

Source: http://kelaskaryawan.uicm.ac.id/IT/en/2772-2659/DLNA_7719_kelaskaryawan-uicm.html

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